GAMES ARE
EATING THE WORLD

Players get fame. Games get players.

Games are eating the world.

In 2011 Marc Andreessen wrote that software is eating the world.

That still holds.

What happened since: software is back, and this time it arrives as a game!

The HISCORE protocol and registry solve multiple new problems:

HISCORE hunting means pure joy for players.

Building games is pure joy for creators.

The cost of building collapsed. Have an idea in the morning, have a playable thing in the browser by the evening. The bottleneck moved from execution to ideas, and the medium now grows faster than the world is ready for it: Games are eating the world.

Welcome to the place where players get fame and games get players.

Vibecoder-friendly: Give this line to your agent

If you are using AI agents to vibecode your games: you are welcome.

HISCORE/1.4 is the global highscore protocol: plain HTTP, no SDK, zero code from us inside your game. Your players compete across the world and in our hall of fame.

Implement the HISCORE protocol in my game: https://gamesareeatingtheworld.com/hiscore.txt Plain HTTP, no SDK, no third-party code. Claim an id, then POST scores to https://gamesareeatingtheworld.com/api/scores when a run ends.

Or get it from GitHub

Your agent claims an id, proves the game is yours, and starts sending scores over plain HTTP. Nothing from us runs inside your game. Nothing to pay. Then players hunt HISCORE in YOUR GAME.

Read the raw specification > Spec on GitHub > JSON schema >

Play something Hall of Fame Add your game

LIVE 0 scores this hour 0 games moving

Quiet for 24 hours. No scores, no new games, no reviews. First place is still free.

For players: get fame & find games!

Imagine this: you stumble on a new game by an unknown vibecoder in the morning and beat the highscore.

Who will ever know that you were there?

No one.

HISCORE protocol and the global registry change that: your highscores can finally live forever.

Long after the server is gone. Your score persists.

“I was here.”

“We were here.”

“We are the players of the world.”

“And we love highscores!”

Players get fame. Games get players.

For creators: Games get players!

The other side of the coin: game builders, vibecoders, indiehackers.

We all love to create new games.

But then?

Who plays them?

Who will ever honor your creative genius and all the energy and love you put into all those little details?

No one.

HISCORE protocol and the global registry change that:

your games get seen and played by real players who compete for highscores in YOUR GAME.

Now isn't that awesome?

We are turning the world into one giant, playful party for all the players out there!

For players: discover new games, beat highscores and live in a global hall of fame forever!

For creators: make your game known to the world and get players who play your game!

All you need to do is to implement the global highscore protocol.

The cross-connections

Each of these joins two figures that are published separately and never together.

The Scissors 5.5× Supply grows this many times faster than money.
How it is calculated Steam releases 19,112 (2025) doubled from H1 2026 = a projected 23,958 for the year, up 25.4 percent. The market figure is Newzoo's +4.6 percent forecast, not the +8.6 percent you get from 188.8 to 205. We keep the smaller growth because it weakens our thesis.
The Release Clock 3.1 min A new game appears this often, around the clock.
How it is calculated 66 games a day on Steam plus 400 on itch.io equals 466 a day.
AI Share of Growth 64 % This much of all growth in new Steam games is AI-flagged.
How it is calculated AI launches went from 13 a month in June 2023 to 530 in July 2026, up 517. Non-AI went from 1,030 to 1,320, up 290.

Game Market Index >